Added basic frontend elements for timing actions
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@@ -10,7 +10,7 @@ go 1.15
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require (
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cloud.google.com/go/datastore v1.6.0
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cloud.google.com/go/pubsub v1.17.0
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cloud.google.com/go/storage v1.18.1
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cloud.google.com/go/storage v1.18.2
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github.com/basgys/goxml2json v1.1.0
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github.com/carlescere/scheduler v0.0.0-20170109141437-ee74d2f83d82
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github.com/docker/docker v20.10.9+incompatible
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@@ -22,7 +22,7 @@ require (
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github.com/gorilla/mux v1.8.0
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github.com/h2non/filetype v1.1.1
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github.com/satori/go.uuid v1.2.0
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github.com/shuffle/shuffle-shared v0.1.70
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github.com/shuffle/shuffle-shared v0.1.72
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github.com/skip2/go-qrcode v0.0.0-20200617195104-da1b6568686e // indirect
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go4.org v0.0.0-20201209231011-d4a079459e60 // indirect
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golang.org/x/crypto v0.0.0-20210921155107-089bfa567519
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@@ -3960,7 +3960,7 @@ func runInitEs(ctx context.Context) {
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for _, org := range activeOrgs {
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if !org.CloudSync {
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log.Printf("[WARNING] Skipping org syncCheck for %s because sync isn't set (1).", org.Id)
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log.Printf("[INFO] Skipping org syncCheck for %s because sync isn't set (1).", org.Id)
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continue
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}
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@@ -419,7 +419,7 @@ func handleWorkflowQueue(resp http.ResponseWriter, request *http.Request) {
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resp.Write([]byte(fmt.Sprintf(`{"success": true, "reason": "success"}`)))
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return
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} else {
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log.Printf("[DEBUG] Handling other execution variant: %s", err)
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log.Printf("[DEBUG] Handling other execution variant (subflow): %s", err)
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}
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var actionResult shuffle.ActionResult
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@@ -1058,6 +1058,9 @@ func executeWorkflow(resp http.ResponseWriter, request *http.Request) {
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}
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fileId = location[4]
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if strings.Contains(fileId, "?") {
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fileId = strings.Split(fileId, "?")[0]
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}
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}
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if len(fileId) != 36 {
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@@ -1072,7 +1075,7 @@ func executeWorkflow(resp http.ResponseWriter, request *http.Request) {
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if err != nil && workflow.ID == "" {
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log.Printf("[WARNING] Failed getting the workflow locally (execute workflow): %s", err)
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resp.WriteHeader(401)
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resp.Write([]byte(`{"success": false}`))
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resp.Write([]byte(fmt.Sprintf(`{"success": false, "reason": "Workflow with ID %s doesn't exist."}`, fileId)))
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return
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}
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